![]() The one thing I will say about the game, it inspired me to try to create my own back in the day. I lived on EVE from 2003-2010 and then would log on every once in a while to get my space fix. I have probably 20,000 hours in the game. The only area of EVE where spreadsheets go out the window is war. Personally I find it fascinating that CCP didn’t build their own spreadsheet functionality into the game considering how many players used spreadsheets to calculate mining yield returns, industrial runs, research and BP copying. The original game design was done inside excel. EVE Online always had an element of spreadsheets to it. I played it from launch until around 2010 or so. Rogalia for recipes, rent, combat, conversion times, selling rates. ![]() Yes you can click on royalty names and it'll tell you the standing, but it's just so much easier to have a spreadsheet open on another monitor which you can glance at from time to time. And there's absolutely no way i can remember 300+ names and their standing with me, plus i play very irregularly (still Early Access and things change constantly). Necessary because once you start a dialog there's no way out until you finish the dialog. Mount and Blade to keep track of which kings, queens and princesses i have interacted with and their likes/dislikes for when i communicate with them. It's borderline cheating but i figured since i did it myself, it's only half-cheating ) It's a very arbitrary system and i feel only through trial-and-error can you discover what games will get good reviews. Game Dev Tycoon to keep track of what types of games i released and the resulting ratings (which determine payouts). and whether i've exploited the resources there or not. Dyson Sphere Program to keep track of which star systems and planets i've visited (there are tons) to show roughly how much of each resource is there, sun/wind energy stats, etc. Divinity Original Sin to track skills i've assigned to which characters as well as discovered recipes. ![]() Here's a small list of recent spreadsheets. I generally don't play a game through to the end in one sitting, I'll put it down for months and revisit and have no idea where I left off. I use spreadsheets for lots of games for various reasons but generally because the UI of many games is "klunky" and often doesn't provide enough information without requiring tons of clicks, or even worse, only shows info once and you have to remember it for the next 100 hours of play-time.
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